Evil forces are coming to an idyllic Slavic land...

Fewer and fewer animals in the forests and meadows. Fewer birds in the sky. More plague and more demons, people are falling into madness! What is the curse haunting this once peaceful, beautiful place?

Meet the first Slavic witch:

See how our journey looked:

Q?'25

Release

Based on collected feedback, we're preparing the Early Access release.

Q2'25

LubGame Conference

We were in the indie game zone. Participants tested our demo and shared their feedback. Thank you!

Q4'24

Beta demo

Open beta testing. Collecting tester feedback and suggestions.

Q3'22

Redesign

Implemented design changes based on prototype testing. Visual and narrative improvements.

Q1'22

Prototype

First working version allowing us to verify our design concepts.

Q4'21

Testing and verification

We tested and selected the appropriate technology. We chose Godot Engine.

Q3'21

Concept

An idea for an adventure game based on Slavic mythology and demonology.

Mokosh goddess symbol

Feel the unique atmosphere of traditional Slavic style

The player explores a world inspired by Slavic mythology. The heroine uses ancient magical knowledge to face the challenges threatening this old land.

Game scene on a bridge, character dialogue
Weles god symbol

You have a unique gift,
use it wisely

The heroine meets interesting characters and mythical creatures along her journey. Thanks to her skills, she can speak with them and uncover clues needed to solve many mysteries.

Game scene on a bridge, character dialogue
Perun god symbol

Make decisions and see
their consequences

You will face many choices and problems to solve. The decisions you make affect the fate of the land and its inhabitants — not just humans. Guide events by your conscience and intuition to uncover the true source of the curse.

Game scene on a bridge, character dialogue

Watch the latest gameplay:

Quantica Interactive Kurki Collective